Graphics: 2.5 out of 5
Interface: 4 out of 5
Gameplay: 4 out of 5
Sound: 4 out of 5
Overall Rating: 4 out of 5
If one were looking to find an extremely simple, slightly addictive, and somewhat maddening game Rooftop Runner would fit the bill. At .99 cents, Rooftop Runner harkens back to the classic side-scrolling video games from days gone by. The main purpose of the game is to gain the highest score possible while avoiding the gaps between the irregularly spaced ‘buildings’. As one plays, there is an electronic soundtrack in the background which grew on me as I continued to play, the music only interrupted by the occasional ‘swishing’ noise of the jumping stick figure attempting to clear the building gaps.
As you progress further into the game the speed increases and the buildings vary in size greatly which does increase the challenge of the game. When it comes down to it, it’s a matter of correct timing and honed reflexes. On one of my first attempts I got a score of 974 which seems fairly decent, but as the game is not yet connected via Apples Game Center, there is no way to know for sure how much of a winner (complete failure) I am at this game. The developers Twitter account hinted at upcoming updates (this review is for version 1.0), so only time will tell.
The game is overall slightly addicting, as one mistimed tap can spell certain ‘death’ for the runner, making one want (need) to try the run again for an improved score. At $0.99 cents with future updates, I’d say give it a try. If you enjoy similar single angle, repetitive games like “Temple Run”, or perhaps have a certain affinity for stick figures, you’d do well to grab yourself a copy of it.
Personally I think the game has potential, but the graphics need a SERIOUS update; at the present moment they don’t take nearly enough advantage of the nice retina iPhone/iPod Touch screens. I’d also love to have more incentive for getting further in the game, perhaps through a series of power ups, or levels that take place in other cities. Of course, having it available as a universal “plus” app for the iPhone and iPad is always nice, but not an absolute requirement.
(*Plazor was provided with a promotional code for the purpose of reviewing this app, which in no way affected the outcome of this review.)